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Thread: Tang Shooters XXXIII: TCSS Thread...

  1. #961
    Senior Member StrifeYun's Avatar
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    Default Re: Tang Shooters XXXIII: TCSS Thread...

    Redsun™
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  2. #962
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    Default Re: Tang Shooters XXXIII: TCSS Thread...

    Quote Originally Posted by kuantoh View Post
    The punggol MSCP tat camel suggest? I dunno where lar but shld be a good place coz we not racing or anything but phototaking
    i think punggol is kind of far leh..
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  3. #963
    Member/Tangshooter Redsun's Avatar
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    Default Re: Tang Shooters XXXIII: TCSS Thread...

    ya welly far
    come jurong
    i sure go be assistant!

  4. #964
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    Default Re: Tang Shooters XXXIII: TCSS Thread...

    Quote Originally Posted by Redsun View Post
    ish ok
    i forgib him
    u wont dare to sue me... Coz its the TRUTH!

  5. #965
    Member/Tangshooter Redsun's Avatar
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    Default Re: Tang Shooters XXXIII: TCSS Thread...

    Quote Originally Posted by kuantoh View Post
    u wont dare to sue me... Coz its the TRUTH!
    no comment

  6. #966

    Default Re: Tang Shooters XXXIII: TCSS Thread...

    Quote Originally Posted by Redsun View Post
    scandal statement!
    But..........but.....but....i trust him......
    :vhappy:EOS400D

  7. #967
    Member/Tangshooter Redsun's Avatar
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    Default Re: Tang Shooters XXXIII: TCSS Thread...

    Quote Originally Posted by pckee View Post
    But..........but.....but....i trust him......
    tank chiu for ur sapork!

  8. #968
    Member/Tangshooter falconite's Avatar
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    Default Re: Tang Shooters XXXIII: TCSS Thread...

    Quote Originally Posted by blazer_workz View Post
    Its not trees that bother us..its whether there will be security guards come and chase us away..
    Quote Originally Posted by kuantoh View Post
    The punggol MSCP tat camel suggest? I dunno where lar but shld be a good place coz we not racing or anything but phototaking
    Cool.... sound like a winning combination already!
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  9. #969

    Default Re: Tang Shooters XXXIII: TCSS Thread...

    Quote Originally Posted by blazer_workz View Post
    i think punggol is kind of far leh..
    punggol v near

  10. #970

    Default Re: Tang Shooters XXXIII: TCSS Thread...

    If punggol i ish sarpork!
    You'll only live once. Just once.
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  11. #971
    Member/Tangshooter jawzsg's Avatar
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    Default Re: Tang Shooters XXXIII: TCSS Thread...

    Hey guys, it really doesn't matter which MSCP, just that I notice there are some new development completed around the area and gather that the carpark may still be quite vacant, and the top deck is usually well lit with "white" lights..

    Other outdoor environment may be tough as we really need a lot of lights, moreover, cars are shiny, models are not. It makes balancing the illumination really tough. Here's a picture taken pass midnight at the T3 basement carpark..



    the body design comes out nicely coz I did not use flash... those Kelisa are beautifully painted and all, we don't want to blow the body design away with excessive bright illum do we?
    651D90 Mk II cameller™ ...... "Ai Camel Mai ?"

  12. #972

    Default Re: Tang Shooters XXXIII: TCSS Thread...

    Quote Originally Posted by jawzsg View Post
    Hey guys, it really doesn't matter which MSCP, just that I notice there are some new development completed around the area and gather that the carpark may still be quite vacant, and the top deck is usually well lit with "white" lights..

    Other outdoor environment may be tough as we really need a lot of lights, moreover, cars are shiny, models are not. It makes balancing the illumination really tough. Here's a picture taken pass midnight at the T3 basement carpark..



    the body design comes out nicely coz I did not use flash... those Kelisa are beautifully painted and all, we don't want to blow the body design away with excessive bright illum do we?
    if the available light is enough, flash is not necessary

  13. #973
    Member/Tangshooter jawzsg's Avatar
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    Default Re: Tang Shooters XXXIII: TCSS Thread...

    Quote Originally Posted by juste_millieu View Post
    if the available light is enough, flash is not necessary
    .. unfortunately, they are still overhead lights and you get unwanted shadows on the model faces and body.. we can try out using reflector or reverse bounced lightings so that shadows on the car can be kept minimal while highlighting the model's features.... see how it goes... just some thoughts

    Any Master of lights care to provide some tips on this nite photography?
    651D90 Mk II cameller™ ...... "Ai Camel Mai ?"

  14. #974
    Member/Tangshooter jawzsg's Avatar
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    Default Re: Tang Shooters XXXIII: TCSS Thread...

    Quote Originally Posted by Redsun View Post
    no comment
    .... fWah...Open Confession reh.....
    651D90 Mk II cameller™ ...... "Ai Camel Mai ?"

  15. #975
    Member/Tangshooter Redsun's Avatar
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    Default Re: Tang Shooters XXXIII: TCSS Thread...

    Quote Originally Posted by jawzsg View Post
    .... fWah...Open Confession reh.....
    no comment ish notch confession!

  16. #976
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    Default Re: Tang Shooters XXXIII: TCSS Thread...

    Quote Originally Posted by jawzsg View Post
    .. unfortunately, they are still overhead lights and you get unwanted shadows on the model faces and body.. we can try out using reflector or reverse bounced lightings so that shadows on the car can be kept minimal while highlighting the model's features.... see how it goes... just some thoughts

    Any Master of lights care to provide some tips on this nite photography?
    if you're exposing for the car and the model is right beside it, it shldnt be much of a problem, but a flash is definitely not bright enough to light up a car, not nicely perhaps, only a mere portion of it.

    i suppose if the car is exposed properly, so will be the model. under the right exposure nothing can go wrong, right? haha

    another way is to try light painting? long exposure and painting with torch lights since you all have powerful torches. i'm not sure on that but that might be useful, and you can give diff lighting to the car bringing depth and 3d feel.

    just my thoughts, not exactly confirm tips.

  17. #977
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    Default Re: Tang Shooters XXXIII: TCSS Thread...

    Quote Originally Posted by g-khoo View Post
    Totally agree.

    I guess prata lighting - low shadows and no blown highlights - is good for studio high keys to flatter the subject's skin and figure.

    But recently i have grown to like more dynamic lighting with stronger highlights and shadows.

    E.g. just to share


    You can see from image 2 that i added shadows on her face and dodge her arm also did adjustments here and there to give more depth to the picture
    nice catchlight reproduced, but careful of the armpits, the edited one now looks very flat and like a rubber piece. just pointing out

  18. #978

    Default Re: Tang Shooters XXXIII: TCSS Thread...

    goot morelengs butties...

  19. #979
    Member/Tangshooter Redsun's Avatar
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    Default Re: Tang Shooters XXXIII: TCSS Thread...

    goots morleng!

  20. #980

    Default Re: Tang Shooters XXXIII: TCSS Thread...

    morning

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