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Thread: some quick tips from a magazine reviewing photomatix 3.0

  1. #1

    Default some quick tips from a magazine reviewing photomatix 3.0

    mainly on tone mapping settings - i guess it should apply for most other versions as well, frankly - anyways there was an explanation on what each parameter does, as well as a short guide on what region you should keep your values at, should you wish to keep a "natural look".

    -controls the strength of local contrast enhancements
    -values above 60 will give a comic hypperreal look
    -generally a value between 30 and 50 is good for a natural look

    -this affections the compression of the tonal range, which has the effect of adjusting the global brightness level
    -move it to the left for a more natural look
    -move it to the right for more shadow detail

    Light smoothing
    -this slider affects the smoothing applied to light variations throughout the image
    -for more depth in shadows, reduce
    - a higher value will reduce halos, a lower value increases sharpness

    Color saturation
    -increasing this gives more vivid colors
    -a value between 50 to 60 is usually good for most scenes
    -this slider affects all 3 rgb channels equally

    White Point, Black Point and Gamma
    (i think gamma is not available in earlier versions, but i may be wrong)
    -white point and black point determine at what point pure white and pure black kick in for the tone-mapped image
    -start with a value of 0.25%
    -gamma adjusts the mid-tone of the tone-mapped image globally

    Microcontrast and Microsmoothing
    -set at 0 to keep shadows and midtones light
    -microcontrast shows how much local contrast is applied
    -microsmoothing smooths out local detail and gives a cleaner look by reducing noise in the sky


  2. #2

    Default Re: some quick tips from a magazine reviewing photomatix 3.0

    really apprec these tips! many thanks!


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